Welcome to my website! This place is home for my game development projects, multiplayer game servers, archives of my old projects, my music and some fun information about me personally! If you're for some reason interested in me, which I'm honored to hear, you can find most stuff I do here!
Hello, I'm Scorp! I'm a gay guy from Lithuania who lives programming, game development in Unity, content creation on Youtube and Twitch, music production (I play the bass guitar, electrinic guitar, synthesizers and a little bit of drums) and other stuff! If you wanna read more about me head over to the full about me section!
Current projects
As I mentioned I like making music and games so this section contains all of my current projects that I am working on. If you're interested in seeing what I've made before check out the old project archive!
Forty Five Hundred (4.5k or FFH for short) is a first-person survival shooter game developed entirely by me. It is a heavily stylized game subtly poking at topics like the aftermath of war, philosophy of life and death, real situations lacking a 'good' or 'bad' guy, the loss of a home in a chaotic world and more, all told through subtle environmental details. In the game you will have to do various combat missions to earn money to escape a town you've been trapped in after being shot down and crash landing an airplane. The most important part is that the game can only be played once, after death your fate will be forever sealed.
Interested and want to learn more? The game has its own website!
Piktas Nepykstu is an album I'm actively working on. This is only the second (or maybe third) album I'll ever release meaning it won't be good, but I'm still putting as much effort as I can into it to learn how to produce good music, express emotions through sound better, write lyrics and to sing. It also has served as a creative exercise for me since I've been putting a lot of my creativity into it, I'm planning on creating interesting track cover art, the entire album (composed of 12 songs) represents a cycle of emotions and even the name of the album is meant to sound like a contradiction ("Piktas Nepykstu" is hard to translate from Lithuanian but it basically means "Angry not mad"), however it does have a deeper meaning. The album is a mix of electronic and instrumental music and I'm actively trying my best to push my boundaries and make something unique.
If you want to hear some of my other stuff I've made before head over to the music page! Be warned, much of it is very beginner-level and bad.
Song teaser 1
Song teaser 2
Song teaser 3
Song teaser 4
Song teaser 5
Content (Youtube, Twitch)
Present
One thing I've been doing for the most amount of time is definitely content creation, specifically on Youtube. I uploaded my first Youtube video all the way back in 2017 and to this day I still make videos every once in a while and stream regularly. My goal isn't really to make it big and become a famous content creator, I'm more just here to entertain and to create a small community of like-minded people!
I created my current YouTube channel in February 23rd, 2024 under the name Scorpy and I've been uploading content there every few weeks or months since. Some of my earlier content on that channel is relatively low effort because I've always been trying to find a sweet spot between uploading raw content and over-editing videos. I like creating videos but I'm not the biggest fan of editing so I try to stray away from making my videos too edited.
As well as making YouTube videos I stream twice a week on Twitch under the username 37Scorpions! I stream every Wednesday and Saturday at 4PM to 8PM (GMT+0) and I mostly do gaming and just chatting: I play through games on stream while yapping about whatever comes to mind and talk to chatters. I also have an on-stream avatar which you can see on the right!
Here are some goofy clips from my Twitch streams! (Thanks to the people who clipped these)
Past
Much like most children my age when I was a wee little lad I wanted to be the most popular YouTube content creator ever (as a pose to the normal astronaut choice) so I've been making attempts to become big for a long while now.
As of writing this (2025-12-30) I have been on and off making content on YouTube for over 8 years (since 2017). Don't get too excited by this though, some of the very first videos I put out are literally raw mobile game recordings with my 10 year old self sometimes commentating over it.
My very first YouTube venture was, as I already said, that 8 year old channel where I uploaded whatever. Not much to say, just a 10 year old goofing about.
After that, during the big pandemic of 2020, I made a now 5 year old channel where I attempted to do animated story-time videos. My art style was generally simple, pretty similar to that of TheOdd1sOut when he was starting out paired with some bad unscripted free-style commentary on whatever topic I chose. I put out a few videos and they gained quite a decent amount of traction for very shitty videos made by a little kid. It wasn't much but I learned an important lesson that year and it's that quality and uniqueness matters, a big contrast to the tons of poopoo I pumped out on my previous channel.
Some time after that I realized art won't cut it (since I suck at it) and decided to switch to gaming content. 5 years ago now (2021) I released the first video on that channel which was a text-commentary video under the name "Scorpion 37" (this is where the username "Scorp" originates from! Scorpion 37 came from Unturned's in-universe research lab called "Scorpion 7" and I very uniquely appended a 3 to the 7. That's why I also sometimes go by "Scorp37" or "37Scorpions"). You may wonder why I switched to text-narration instead of the voice-narration I did before, and that's because I started to dislike my voice because I sounded very childish (mainly because I was a child). This channel actually went on for quite a while! I also learned a lot about content creation there. If you're so interested in checking the old channel out you can do so here, though most of the old videos are unlisted. You can find a playlist of the old videos in the playlists tab, but be warned, they're unlisted for a reason.
While the Scorpion 37 channel was still going on I began streaming in late 2021 on Twitch! I streamed until the end of 2023, shortly after I stopped. Looking back my content, while having poor audio quality, mixing and sometimes video quality, it was pretty interesting and unique. I used to do a lot of interacting with chat and would regurarly do challenge streams. The reason I stopped streaming was because I saw very minimal growth and with some of my streamer friends also slowing down on streams I felt a bit lonely. However if you're reading this in order then you probably know that I later came back to streaming!!
Public game servers
Unfortunately I'm not hosting any game servers right now :c
However I host game servers often and you can expect stuff to appear here soon!
Past project archive
I've been programming ever since 2021 and in those 5 years of programming I've made a lot of little projects I'd like to share with you! Most of them are not good but I'm not going to pretend I was born a perfect programmer. Since there's so much stuff here I decided to collapse everything into categories, the lower down you go the older the thing you're looking at is.
I've been using Unity for over 4 years now and I'm a big fan of the engine! It is a great tool for indie developers looking to express themselves though games and while it's not perfect I don't believe there are many better alternatives apart from making your own engine. In my time using Unity I've made a ton of projects and here I will show you a few of the biggest ones, though note that I've had many tiny projects that are either lost, unfinished or I didn't bother writing about here.
Military Precision
In 2024 I participated in a Lithuanian game-jam type event made for people below the age of 18 (I may be wrong though) where I had to go through a few Unity classes and make a Unity game in around 2 weeks. Since I already knew how to make Unity games it was a pretty easy task, I even ended up procrastinating for a week so I only had one week to make the entire game. That is how Military Precision was born, a rushed third-person shooter game. For how much time I had I think it turned out decent and I was surprised I had the willpower and planning ability to deliver on a project within a set amount of time. You can play the game on itch.io, though some of it has been modified to censor my personal information.
In 2022 I began my first attempt to create a full game. I came up with the idea of making a My Summer Car type game but with a bigger focus on racing, appropriately calling it "A Lithuanian Summer". Later into the development once the game transitioned from being a goofy sandbox into a more serious-ish racing game I renamed it to "Street Interceptor". I named it that not only because I like police pursuits in racing video games but also because the main story would've been that the main character is secretly an undercover police officer without the player being told that, being like a twist at the end of the game. The game was intended to have a quite interesting system where you'd participate in big public race events and through that you'd get a list of racer buddies you could call to race with. The game was discontinued due to repeated project corruptions (which were caused by the low amount of space I had on the laptop I was using) causing me to lose motivation paired with the game being quite laggy and janky due to my old poorly optimized code. I promised to create a new Street Interceptor sometime in the future but it'll likely be a while before I get to it as I'm currently working on Forty Five Hundred (you can read about it in the current project section) and I have a few different game ideas planned for the future.
Prototype is a small series of games I made in 2022, 9 days before I began development on Street Interceptor, to learn how to use Unity and how to script in the C# language. In total there are 4 games, all of them are pretty basic and mostly revolve around the player needing to solve basic physics puzzles with boxes to progress in a plain environment (except for one of them, which was more a 2D platformer). All of them are very simple, except for Prototype 3D, which was made during the development of Street Interceptor, primary improvements were the player controller being more polished and not as buggy, there being a main-menu, an intro scene and level progression (though don't get excited, the game was still VERY simple).
Commotion is the final attempt at making a game that I had been thinking about ever since I started programming on Roblox. It was originally called Scorpion 37 but I decided to rename it to this near the end. Long story short I had an 'SCP foundation'-like idea of LDEs ('lock-down entity', this is why my username was LockDownScorpion_37... no, it was not related to the 2020 lockdown) and thinking about it now it literally is just SCP but renamed. Either way the idea was that you, the player, are an LDE because you possess knowledge of your own death, aka you can respawn without consequence. The main gameplay story idea was that you'd be pursued by an entity that is aware of your power and tries to create a scenario where the game is unbeatable. While the LDE idea was dissapointingly just me pretending to be creative when I was not I still enjoy the idea of in-universe characters awknowledging the way the player behaves and those ideas are partly included in the story of my current project Forty Five Hundred. Commotion itself is a very short and unfinished game, shortly after starting work on it I switched to Unity and started working on the Prototype series. The visuals of the game were also heavily influenced by the, at the time, popular Roblox game 'Nullxiety'.
Project Medania is a shitty attempt at making a neon arcade style fighting game using scripted camera animations. This was made when I thought blurring the camera to hell looks cinematic or something. I thought it'd turn out well but it was a bit lame because the combat was just mouse spamming with no actual way to avoid damage and I couldn't come up with ideas for the final boss.
A New Beginning began as a group project between me and a few other random kids but eventually due to, well, us being kids, we fell out and I decided to start working on my own version. The game is a simple PVP-ish survival game with no goal apart from collecting the best ore available. Both versions have buggy inventory systems however the remade version is decent enough that I consider it my first actual attempt at making a game. When I played the game to get some screenshots for this website I actually enjoyed the progression even while I had to fight the inventory system to make items actually appear and while the hypothermia system paired with the long nights sucks. The game has impressive (for the time) systems like the prior-mentioned inventory system and stuff like bows. They may seem like simple things to outsiders or experianced programmers but take into consideration that I barely knew anything and I was 12 years old. What did you do when you were 12? Not code stupid Roblox games, that's for sure. Unless this website reaches a big audiance, then there's probably going to be people reading this who were big Roblox devs when they were 12. I'm rambling I should stop. CHECK THE GAME OUT!!!
House Chaos is a small simple game I made that is just a house with a bunch of physical objects you can mess with. You also have physical arms you can use to grab things and climb walls. It was primarily made for hanging out with friends. A bit of a warning before you play it though, the grabbing system is incredibly shaky, it may hurt your eyes.
Script Sandbox, created in 2020, was my first actual attempt at learning programming. I used it as a place to create and test simple scripts which helped me understand how programming works in general. Not much to say, just an interesting thing to look back on.
Among The Darkness I, published in 2019, is quite literally the very first public game I've made. When I made it I was roughly 11 years old and had no idea how to code or what coding even is so this game was made by using free public assets from the Roblox asset catalog, though to the credit of 11 year old me I did figure out how to modify the code of these assets to work the way I needed them to. It is meant to be a horror puzzle game however the puzzles are very simple (yet confusing) and the horror consists of the map being dark and a few corpse free assets lying around.
Hi! I'm Scorp, I am a 17 year old gay male from Lithuania. I'm an outgoing person who likes talking and being with people though I'm still a mix of both an extrovert and an introvert. I am an open-minded person, I like philosophy and analyzing things a lot. I always want to make things and I'm pretty much always doing something (I don't ever find time to be bored). My pronouns are he/him and as a gay guy I'm leaning towards being feminine but I wouldn't go as far as to say that I am a femboy as I rarely cross-dress and I'm not that confident in my own body. In this section you'll find a lot of random stuff about me :v
My hobbies:
Programming
I've been into electronics and robotics since a very young age and programming is pretty much by career path. I've been coding games, websites, random apps and more for 6 years now.
Game development
As a branch of programming what I love a lot is game development. Ever since I've been playing video games I've had wishes to make my own games, and now here I am, creating games!
Composing music
I wanted to start making music for a while, both for self-expression and for making soundtracks for my games. Only problem was that I had no idea where to start, but after a short conversation with my music teacher I decided to download FL Studio and starting making stuff. That's how Trials and Errors came to be, and since I've picked up playing the bass guitar, electric guitars and caught an interest in synthesizers.
Content creation
I've been interested in creating videos ever since I had access to the internet, mainly because I had a lot of random YouTubers I looked up to. Of course I still make content to this day, just that it's more occasional and I'm more focused on streaming.
Streaming
While I enjoyed creating highly-intentional YouTube videos I also disliked the process of editing videos and recording completely alone, so I started streaming to solve both of those problems. Now I can deliver content without editing and occasionally put out a YouTube video without having to sit down and awkwardly record in silence!
Drawing (rarely)
I've always wanted to learn how to draw, I've been drawing ever since I was really young and I even had an animation YouTube channel at one point, however after putting in a lot of work and seeing no results I gradually gave up, decided it's not for me. However I still do it occasionally...
Photography (also rarely)
I like photography. I don't like driving out to a random place to take pictures. I started doing photography when I had to borrow my dads camera for media arts class and while I haven't been doing it consistently I still have been shooting some shots every once in a while.
Sim racing
One of the first few games I played were all racing games and after sitting on Need for Speed for forever I got a racing wheel setup and started playing games like BeamNG and Assetto Corsa, slowly learning how to sim-race. I've slowed down on it recently because most sim-racing games are a bit too big for my disk to handle, but I still do it from time to time.
Airsoft
While I don't have my airsofter friends and don't really go out to fields often I do really like Airsoft. I'm also a huge SWAT nerd so being able to hold and own gun replicas while doing tactics in combat has always been a thing I'm very interested in.
Stuff I have:
Electric guitar
My little white Dinky electric guitar
Electric bass guitar
My big boy black bass guitar
Korg Volca Keys
Very simple but very awesome synthesizer
Vinyl player
My dad had this but it was semi-broken so I took it and repaired it, now I use it to listen to my vinyls
Solo Ansamblis "SCENOS" vinyl
Very cool vinyl and sleeve design
Solo Ansamblis "OLOS" vinyl
Simple vinyl but great music, had to get it
Coldplay "Parachutes" vinyl
Coldplay's debut album vinyl, gift from mom for Christmas
Airsoft Glock 17
Gas blowback Glock 17 airsoft replica
Airsoft G36C
Electric G36C gun airsoft replica
Airsoft M4A1
Electric M4A1 gun airsoft replica
Cat #1
Her name is Mint (Mėta)
Cat #2
Her name is Lilly (Lilė)
Dog
His name is Teris
pictures coming soon...
Old computer
Got an old 2005 computer and monitor from school, kept it as a server machine to play around with. Combined cost of 30 euros (15 euros for the motherboard and 15 euros for the processor upgrades).
Specs:
CPU: Intel i5-4670
Motherboard: Gigabyte GA-B85M-HD3
RAM: 8GB DDR3
PSU: some old 400W PSU
Storage: 5 x 312GB HDDs
Favorite artists and songs
My music taste is rather all over the place but the artists I listen to most often are:
Solo Ansamblis
The xx
Gorillaz
Punkto
Coldplay
I'm a huge of Solo Ansamblis, I got top 5 Solo Ansamblis listener on the Spotify wrapped for 2025, I listen to all of their music all of the time and I even have the Scenos album and OLOS album vinyls. I was also a big fan of Gorillaz before I found Solo Ansamblis and I from time to time I enjoy listening to Coldplay and I have their Parachutes album vinyl. I'm also planning on buying the Gorillaz Demon Days vinyl because that's my favorite album from what they've released. I also like Punkto but I won't comment too much on it because that is a solo project made by the singer of Solo Ansamblis so it's pretty much just an alternative Solo Ansamblis.
Photos and videos from Solo Ansamblis concert during "Fosforinis Baseinas" ("Phosphoric Pool") from the album OLOS. June 23rd, 2025.